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Interesantes definiciones de Paul C acerca de la diferencia entre el ME del FM12 y FM13

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I'd like to say something about the difference between the ME in 12 and 13.

Yesterday we set up an FM2012 match on a monitor directly next to an FM2013 one. We watched 2 matches side by side in full with the same camera view. The differences were startling.

- FM2012's ball physics are way way behind the new model. The ball moves too fast in the air and then dies a death as soon as it starts to roll. It also bounces way too high and straight up. The FM2013 model looks more like a real football in our opinion. It needs a few tweaks here and there but overall we are happy with its direction.

- FM2012's player physics used legacy code from the original 2D implementation of CM4. As such they had acceleration but no concept of turning circle or deceleration. This allowed them to make unrealistic turns that apart from making them unrealistically good at reacting to the ball, confused the hell out of the animation code.

- The animation code, while certainly nowhere near where we want it to be, is far smoother in FM2013. The instances of player ice skating etc are far more prevalent in FM2012. It still happens occasionally in FM2013 but nowhere near as much.

- The pace of the game in FM2012 just looks too fast in comparison to FM2013. We think the latter reflects modern football better.

Following on from that I think there are various factors contributing to some of the complaints about this year's ME:

- Definitely in beta, and yes, to a point in release the ME is rougher around the edges. We know defender reactions and keeper handling in particular are still needing improvements and we are committed to that as ever as well as the other genuine issues raised in this thread and the bugs forum.

- Many users are completely used to the 12 engine and the 13 is such a departure in terms of the pace of the play and the dynamics that its a culture shock. Its also had huge effects on tactics that may have worked before and work differently now.

- FM2013 is harder for some users, partly due to improved use of the tactics creator and team selection by AI teams. My experience of FML taught me that the more people fail to live up to their own expectations the more the ME is blamed. I know some dont want to hear this, but its true.

- Some users with lower end graphics cards are missing shadows on players which has the effect of "detaching" the players from the field of play. We feel this undermines the whole thing and exacerbates the negatives.

- Users playing 2D classic have bugs with ball rotation and ball collision depiction that are problematic and we intend to address these.

Cheers,

Paul

Pues seremos todos tontos y estamos vizcos. Pero sigo sin ver balones robados y sigo viendo goles tontisimos. Mas de la cuenta

Yo veo faltas una detrás de otra donde los jugadores están quietos y se caen los tres a la vez :facepalm:

Excusas y mas excusas! Le deberia de dar pena sacar a la venta un producto q tiene esas fallas en el ME (casi nada importante vdd?). Espero sepan satisfacer la demanda d sus clientes en cuanto a los errores en este.

Menos blah blah blah y mas trabajo duro para arreglar las cosas rapido!

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